local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133220741
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 741001
L2_1.gadget_id = 70710637
L3_1 = {}
L3_1.x = -2441.269
L3_1.y = 246.221
L3_1.z = -4503.942
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 15.226
L3_1.y = 113.73
L3_1.z = 4.665
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 741002
L3_1.gadget_id = 70710636
L4_1 = {}
L4_1.x = -2440.758
L4_1.y = 246.266
L4_1.z = -4505.684
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 352.704
L4_1.y = 165.519
L4_1.z = 338.575
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 741001
L5_1 = 741002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
